PATSH GAMES

Tank Duel

Battle a friend with your tanks. Racing, action, puzzles and duels to enjoy on phones or computers.

Play solo against the robot or face a friend on the same device in three compact arenas: Training Yard, Cargo Grid and Foundry Ring. Blue and red play up to 3 rounds. The first to win 2 rounds wins the match. Each round lasts 75 seconds: destroy the rival’s hull to win it immediately. At time up, the tank with more hull health remaining wins; equal health draws the round, with no point awarded. After the third round, the higher score wins the match even without 2 round wins; equal scores draw the match. Player 1 uses the arrows or W/A/S/D to move up, left, down and right relative to the screen. The hull turns toward movement. The turret tracks the rival automatically at a limited rotation speed, so allow it to line up. Space fires and J activates the shield. Player 2 uses the numeric keypad: 4 left, 6 right, 8 up, 2 down, 1 to fire and 5 for the shield. On touchscreens, each player has six labeled buttons: left, right, up, down, fire and shield. Cover stops tanks and shells. Aim status shows whether the shot is clear, blocked or still aligning; flank the cover to open a firing angle. Once reloaded, you can fire along the turret’s current direction even while it is still aligning or cover blocks the shot. Each unshielded hit removes 22 hull health. A player’s cannon reloads in 1.1 seconds; the robot’s reloads in 1.8 seconds. A single press activates the shield for up to 2.2 seconds, continuing after you release the button. Activation requires energy, and each blocked shot consumes energy. The shield has a 4.5-second cooldown: watch its energy and ready status. Win a solo match to unlock the next arena; local mode allows all three. You can pause, retry and resume a saved game. Moving from the previous 2D duel to the new 3D game starts a fresh match and preserves your progress.

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