Ludo Sprint
Classic Ludo · 2 to 4 players, computer or friends. Racing, action, puzzles and duels to enjoy on phones or computers.
Each player has four pawns. Roll a 6 to bring a pawn out and take another turn. Three consecutive 6s end your turn. Stars protect pawns from capture. Two opposing pawns on the same square form a blockade: you cannot pass it or land on it. A captured pawn returns to its base. Capturing a pawn or reaching the finish grants another turn. You need an exact roll to reach the finish. The first player to bring all four pawns home wins. A blockade consists of at least two pawns of the same opposing color, even on a star. Your own pawns may stack, split and pass one another. Home lanes are private. A 6 with no legal move allows another roll; the third 6 passes the turn without undoing the previous two moves. Pause, switching tabs or losing focus suspends play. Choose Resume to continue. An already rolled die is kept, including in a save: resuming never rolls it again.