PATSH GAMES

Shadow Clash

Win two rounds against the computer or a friend on this screen. Racing, action, puzzles and duels to enjoy on phones or computers.

Win two rounds in this 3D dojo courtyard to win the duel. Each fighter starts a round with 100 health. A strike has visible anticipation, a brief contact phase and recovery: find the right distance, watch and counter. Punches are quicker; kicks reach farther but cost more stamina. Guard reduces damage, but can break when stamina runs out. A well-timed guard can open a counter window. Jump or dodge at the right time to avoid a strike. Stamina and dodge recover; there are no projectile attacks. Both players’ actions resolve together, allowing simultaneous trades and double KOs. A drawn round awards no point. There is no defeat countdown. Robot victories unlock twelve chapters; local duels are friendly matches. Use arrows to move, jump and guard, Space to punch, J to kick and K to dodge. Release and press again for every attack, jump or dodge. Seven touch buttons provide the same actions. Player 2 can use F/H, T/G and V/B/N, or numpad 4/6/8/5/1/2/3. Pause, leaving the game or backgrounding stops both combat and sound.

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