PATSH GAMES

Air Hockey

Score against your rival. Racing, action, puzzles and duels to enjoy on phones or computers.

First to 5 goals wins. Score in the opposite goal and protect your own with your mallet. Every match is first to 5 goals, with no clock or draw. The puck rebounds from the rails; a goal ends the rally. After a short pause, the puck serves toward the player who conceded. Player 1: arrow keys, WASD, ZQSD or direction buttons. Player 2: number pad, 4 left, 6 right, 8 up and 5 down. Enable Num Lock if needed. Move your mallet to strike the puck; there is no shoot button. For two players on the same phone, each person places one finger in their half and drags. Player 1 has the cyan half; Player 2 has the red half. Each finger keeps its own mallet even across the middle; the mallet stays in its own half. Tap or drag to position your mallet, then move into the puck at the right moment. A moving strike adds speed; a late tap can miss. Use the rails for angled shots. Return to defend after striking. Face 12 robots with distinct reactions and tactics. A solo win unlocks the next chapter. Replay restarts the current chapter; New Game returns to chapter 1 and keeps earned unlocks. A valid save opens paused. Local 2-player matches never unlock solo chapters. The defense record is the fewest goals conceded in a modern solo win. An old solo win may unlock the next chapter, but cannot set this new record. An original 108 BPM electro-funk score combines syncopated bass, electric keys and restrained drums. A low air fan, soft puck scrape, mallet contacts, rails, serves, goals and match results have separate cues. Music and effects have separate volumes with true zero; global mute silences both. Sound starts after your action and stops while paused or in the background.

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