Block Puzzle
Complete rows of blocks. Racing, action, puzzles and duels to enjoy on phones or computers.
Build a tapestry on an 8×8 board: complete rows or columns with the 6 fabric shapes. 1. Choose a piece. 2. Tap a cell to place it. Fill a row or column to clear it. Rotate and Undo remain available. 1–3 selects, R rotates, U undoes. Arrows move the preview. Enter or Space places on the focused cell. Tab moves between controls. Escape clears the preview. Held keys do not repeat actions. Sound is never required. The 12 missions require 4 to 15 lines, with no timer. The same 6 shapes use an 8×8 board. Use the 3 tray pieces in any order; the tray refills only after the third is used. Rotation turns a piece one quarter-turn. The anchor is the top-left of its bounding box: that cell may be occupied if every actual footprint cell is free and inside the board. All full rows and columns clear simultaneously, with no falling cells. Each placed cell scores 1 point, each cleared line 100 points; a multi-line placement adds another 100 points once. Reach the line target to win. You lose only when no remaining piece fits at any rotation. The 3 undos each reverse only the last placement; they are not a history stack. Undo can recover a loss, but cannot reverse a win. Replay restarts the current mission; New Game starts at mission 1 and keeps earned access and records. Resume restores the exact attempt. Atelier missions have deterministic boards and piece sequences; reload and undo do not reroll their trays. A complete valid old save keeps its exact board, tray, selection, rotation, score, lines and available undo in a classic attempt. Historical future random draws were not saved and cannot be reconstructed. A classic win keeps the old next-mission unlocking behavior, without creating an Atelier record. Valid earned access never decreases. A partial or invalid save proves neither a high chapter nor victory. In classic mode, Replay stays classic; Next mission opens the next authored Atelier mission when available. New Game always opens authored mission 1. An original 78 BPM score combines soft plucked strings and small wooden taps. Legal placement, rotation, undo, rejected placement, single line, multiple lines, win and loss have distinct cues. A preview never plays a placement cue. Music and effects have separate volumes with true zero; global mute silences both. Sound starts after your action and stops when paused or in the background.