Tic Tac Toe
Line up three symbols against a friend or the robot. Racing, action, puzzles and duels to enjoy on phones or computers.
On the 3 × 3 board, take turns placing X or O in an empty square. Make three of your marks in a horizontal, vertical or diagonal line to win. A full board without a winning line is a draw. X always moves first. In solo mode, the starting-player button lets you play X or O; with two players, X starts. Tap or click an empty square. On the keyboard, arrows move focus around the board; keys 1–9 play in the matching square, left to right and top to bottom. Enter or Space plays in the focused square. Tab moves between controls. Take your time: turns have no timer. Easy chooses a random empty square. Standard takes an immediate win, otherwise blocks an immediate opponent win, otherwise chooses a random empty square. Perfect uses minimax and cannot be beaten from a fresh board. When both players play perfectly, the game is a draw. Every robot sees the same board as you. The journey starts at chapter 1 with three solo goals: finish a match against Easy with any result; win or draw against Standard; draw against Perfect. Only the selected chapter’s goal earns progress. After completing it, Next chapter opens the next and selects its recommended difficulty. Earned chapters remain available through Choose a chapter; the first unfinished chapter is also open. Two-player matches count toward statistics but do not advance the journey. All three difficulties are available for free practice. Changing difficulty keeps the current chapter; meet its goal against the named difficulty to progress. New journey returns to chapter 1 and keeps earned progress and statistics. A valid saved game reopens paused. An invalid save is replaced with a fresh chapter 1 game; separately saved earned progress and records are kept. Leaving the window, switching to the background or opening the restart confirmation pauses play. Choose Resume to continue. Soft notes accompany the ceramic pieces. Sound is optional and carries no essential information. The sound control is shared across games: muting it silences them all. Audio begins after your action and stops while paused or in the background.