Tennis Rally
Win a tennis match by scoring 5 points. Racing, action, puzzles and duels to enjoy on phones or computers.
First to 5 points wins the chapter. Forward/back positioning is assisted. Move mainly left/right; Up/Down overrides depth assistance. Auto aim picks an open corner; K/L or the slider switch to manual aiming. Auto aim restores it. Space or Drive prepares a fast shot; J or Lob a high shot. You may prepare a stroke about one second early. Volley or hit after one bounce. Two bounces, net or out give the other player the point. Each rally starts with an automatic opening feed from the opponent and preparation time. An overly long rally is replayed without awarding a point. These are arcade rules, without regulation serving or tennis scoring. The target stays inside the lines to prevent accidental outs. The guide shows where to receive the ball; it never swings for you. Release and press again for each shot. The 12 chapters have distinct opponent placements and rhythms. Only a win unlocks the next chapter. Replay restarts the current chapter; New Game begins at chapter 1 while preserving already unlocked chapters. A valid modern save opens paused. A valid old game keeps its original presentation until Replay or New Game; the old mode had no chapters, so its win does not unlock chapter 2. Only an incomplete or incompatible attempt restarts at the beginning of its chapter, without losing unlocked chapters. Original music at 100 beats per minute pairs plucked strings with small wooden percussion. Breeze and leaves, dry racquet strikes, felt-ball bounces, clay shoe slides, net contact and discreet applause accompany play. Music and effects have separate volumes; global mute silences both. Tap Play or Resume to activate sound.