Domino
Play your dominoes, draw tiles and aim for 50 points. Racing, action, puzzles and duels to enjoy on phones or computers.
Two players use a double-six set of 28 tiles, from 0–0 to 6–6. Each player receives 7 tiles; the remaining 14 form the face-down stock. Join tiles end to end so that touching values match. A blank counts as zero. A double is a tile with the same value on both halves. In the first round, the highest double dealt to either player must open. If neither hand contains a double, open with the tile with the highest pip total; break a tied total by the higher value on either half. Tiles in the stock do not count when choosing the opener. In later rounds, players alternate opening from the match’s original starter, regardless of who won, and may open with any tile. On your turn, you must play if you have a legal move. Select a tile, then choose an end it fits. If no tile fits, draw until you have a playable tile or the stock is empty. Play as soon as you have a legal move. You may pass only when the stock is empty and none of your tiles fits. Two consecutive passes block the round. Emptying your hand wins the round immediately. If the round is blocked, add all pips in each hand: the lower total wins. Equal totals award neither player any points. In either type of win, the winner scores all pips left in the opponent’s hand, without subtracting their own. The first player to reach or exceed 50 points wins the match. Tap or click a tile, then an available end. On a keyboard, use Tab to move between controls and Enter or Space to activate the focused control. The chain scrolls horizontally. Both open ends keep their value labels. Share one device: pass it at each turn, then reveal your own hand. The six-step tutorial explains the rules. Progress then comes through rounds and matches to 50 points, with no artificial levels or rules to unlock. Play the robot in solo mode, or share one device and reveal your own hand after each handover. Take your time to think.