Réseau PATSH
Plan passenger routes without exceeding the budget. Racing, action, puzzles and duels to enjoy on phones or computers.
The 12 maps are fixed and unlock in order. Each passenger group has an origin station, an exact destination and a passenger count. Station letters A–H and square, triangle and diamond symbols accompany the colors. Only the offered dotted corridors can be built; the corridor list provides the same actions. Selecting two stations adds or removes their corridor. Crossings without a station never connect corridors. Loops are forbidden, so each group follows the unique path from its origin to its destination. A corridor’s load is the total number of passengers using it over the entire simulation, in both directions, not instantaneous occupancy. Construction costs use abstract credits, and their sum must stay within budget. Every group must be connected and every corridor must be within capacity before you run the buses. Tap or click two stations, or use the corridor list. On a keyboard, arrow keys move focus between stations; Enter or Space activates a station. Escape clears the selection or pauses the journey. Z undoes the last edit. Buttons also let you undo, restart and resume. The journey pauses when the page is hidden or loses focus. Optional sound follows the site’s sound setting and only starts after your gesture. You can mute it at any time. Saved progress is checked by replaying recorded journeys. Levels unlock in order after a fully completed, validated arrival; unlocked levels can be replayed. A restored journey stays paused until you explicitly choose Resume. No luck or time limit: the same construction produces the same visible journey. A win is validated only when the simulation reaches its end.