PATSH GAMES

Reflex Arena

Tap the right color quickly. Racing, action, puzzles and duels to enjoy on phones or computers.

Read the rule, then choose the right color before time runs out. Tap one of four buttons or use 1–4: red, blue, green, yellow. WORD asks for the color named by the word; INK asks for the color of its letters. Tab moves through buttons; Enter or Space activates the focused button. Shape aids repeat the ink and button colors. Sound is never required. The 12 missions require 8 to 30 correct answers, with 3 lives per attempt. Each prompt begins with 180 ms of preparation when answers are disabled. Then answer before the displayed deadline: 4.5 s at first, down to 2.1 s in the final mission. A wrong answer or timeout costs 1 life. Feedback lasts 320 ms. Reach the target with at least 1 life to win; a long streak alone does not win. Winning a mission unlocks the next. Replay restarts the current mission; New Game starts at mission 1 and keeps earned unlocks and records. Your attempt and settings are saved. A valid old reflex-v2 attempt continues in classic mode with its 30-correct-answer goal. It grants no new mission unlocks, and its record stays separate. An original 118 BPM score combines light percussion, pizzicato strings and short electronic plucks. Ready, correct, wrong, timeout, win and loss each have a distinct cue. Music and effects have separate volumes with true zero; global mute silences both. Sound starts only after your action and stops when paused or in the background.

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