Zombie Survival
Take out the zombies before they overrun you. Racing, action, puzzles and duels to enjoy on phones or computers.
Defend the outpost through 5 waves until all 60 enemies have been defeated or crossed the line, keeping hull above 0 throughout. The turret stays in place. Left and right arrows: aim. Hold Space to fire. Clicking or tapping an enemy aims in its direction and fires 1 shot. The closest aligned enemy blocks the shot from reaching enemies behind it. The on-screen buttons provide the same controls. A shambler takes 1 hit, a runner 1 hit and an armored enemy 3 hits. Runners move faster. Each enemy that crosses the defense line damages the outpost: 1 hull point, or 2 for an armored enemy. When hull is depleted, the attempt is lost. Down arrow: reload the 8-round magazine in 1.3 seconds. You cannot fire while reloading. Watch your ammunition and reload before enemies reach the line; an empty weapon cannot fire. You have 2 kits per attempt. Hold the up arrow or Repair button uninterrupted for 2 seconds to restore up to 2 hull points, capped at full hull. Firing, releasing Repair, starting a reload or a breach cancels an unfinished repair without using a kit. Choose a quiet moment. The 5 waves contain 8, 10, 12, 14 and 16 enemies, totaling 60. A wave ends when all its enemies have been defeated or crossed the line. The kills counter only counts defeated enemies; breaches also advance the wave but cost hull. Between waves, a 3-second break refills ammunition for free, without automatic healing. The 12 chapters have different authored spawn sequences, lanes and pacing. A win unlocks the next chapter. No countdown causes defeat: keep the outpost standing until the waves end. Use the Pause button to stop play; saved attempts resume paused. Music and effects have separate volume controls; global mute silences both.